The Image stimulus allows an image to be presented, which can be a bitmap image from a variety of standard file formats, with an optional transparency mask that can effectively control the shape of the image. The mask can also be derived from an image file, or mathematical form such as a Gaussian.
It is a really good idea to get your image in roughly the size (in pixels) that it will appear on screen to save memory. If you leave the resolution at 12 megapixel camera, as taken from your camera, but then present it on a standard screen at 1680x1050 (=1.6 megapixels) then PsychoPy and your graphics card have to do an awful lot of unnecessary work. There is a performance advantage (in terms of milliseconds) to using images which are square and powers of two (32, 64, 128, etc.), but this is slight and would not be noticed in the majority of experiments.
Images can have their position, orientation, size and other settings manipulated on a frame-by-frame basis.
Everything in a PsychoPy experiment needs a unique name. The name should contain only letters, numbers and underscores (no punctuation marks or spaces).
The time that the stimulus should first appear. See Defining the onset/duration of components for details.
Governs the duration for which the stimulus is presented. See Defining the onset/duration of components for details.
Filenames can be relative or absolute paths and can refer to most image formats (e.g. tif, jpg, bmp, png, etc.). If this is set to none, the patch will be a flat colour.
How should the stimulus look? Colour, borders, etc.
How should the stimulus be laid out? Padding, margins, size, position, etc.
The position of the centre of the stimulus, in the units specified by the stimulus or window
The size of the stimulus in the given units of the stimulus/window. If the mask is a Gaussian then the size refers to width at 3 standard deviations on either side of the mean (i.e. sd=size/6) Set this to be blank to get the image in its native size.
The orientation of the entire patch (texture and mask) in degrees.
Flip the image along the horizontal axis
Flip the image along the vertical axis
Control how the stimulus handles textures.
The mask can define the shape (e.g. circle will make the patch circular) or something which overlays the patch e.g. noise.
If linear is selected then linear interpolation will be applied when the image is rescaled to the appropriate size for the screen. Nearest will use a nearest-neighbour rule.
This is only needed if you use a synthetic texture (e.g. sinusoidal grating) as the image.
API reference for