LightSource¶
Attributes¶
| 
 | Class for representing a light source in a scene. | 
Details¶
- class psychopy.visual.LightSource(win, pos=(0.0, 0.0, 0.0), diffuseColor=(1.0, 1.0, 1.0), specularColor=(1.0, 1.0, 1.0), ambientColor=(0.0, 0.0, 0.0), colorSpace='rgb', contrast=1.0, lightType='point', attenuation=(1, 0, 0))[source]¶
- Class for representing a light source in a scene. This is a lazy-imported class, therefore import using full path from psychopy.visual.stim3d import LightSource when inheriting from it. - Only point and directional lighting is supported by this object for now. The ambient color of the light source contributes to the scene ambient color defined by - ambientLight.- Warning - This class is experimental and may result in undefined behavior. - Parameters:
- win (~psychopy.visual.Window) – Window associated with this light source. 
- pos (array_like) – Position of the light source (x, y, z, w). If w=1.0 the light will be a point source and x, y, and z is the position in the scene. If w=0.0, the light source will be directional and x, y, and z will define the vector pointing to the direction the light source is coming from. For instance, a vector of (0, 1, 0, 0) will indicate that a light source is coming from above. 
- diffuseColor (array_like) – Diffuse light color. 
- specularColor (array_like) – Specular light color. 
- ambientColor (array_like) – Ambient light color. 
- colorSpace (str or None) – Colorspace for diffuse, specular, and ambient color components. 
- contrast (float) – Contrast of the lighting color components. This acts as a ‘gain’ factor which scales color values. Must be between 0.0 and 1.0. 
- attenuation (array_like) – Values for the constant, linear, and quadratic terms of the lighting attenuation formula. Default is (1, 0, 0) which results in no attenuation. 
 
 - property ambientColor¶
- Ambient color of the light source (psychopy.color.Color, ArrayLike or None). - The ambient color component is used to simulate indirect lighting caused by the light source. For instance, light bouncing off adjacent surfaces or atmospheric scattering if the light source is a sun. This is independent of the global ambient color. 
 - property ambientRGB¶
- Ambient RGB1 color of the material. This value is passed to OpenGL. 
 - property attenuation¶
- Values for the constant, linear, and quadratic terms of the lighting attenuation formula. 
 - property colorSpace¶
- The name of the color space currently being used (str or None). - For strings and hex values this is not needed. If None the default colorSpace for the stimulus is used (defined during initialisation). - Please note that changing colorSpace does not change stimulus parameters. Thus, you usually want to specify colorSpace before setting the color. 
 - property contrast¶
- A value that is simply multiplied by the color (float). - This may be used to adjust the gain of the light source. This is applied to all lighting color components. - Examples - Basic usage: - stim.contrast = 1.0 # unchanged contrast stim.contrast = 0.5 # decrease contrast stim.contrast = 0.0 # uniform, no contrast stim.contrast = -0.5 # slightly inverted stim.contrast = -1.0 # totally inverted - Setting contrast outside range -1 to 1 is permitted, but may produce strange results if color values exceeds the monitor limits.: - stim.contrast = 1.2 # increases contrast stim.contrast = -1.2 # inverts with increased contrast 
 - property diffuseColor¶
- Diffuse color for the light source (psychopy.color.Color, ArrayLike or None). 
 - property diffuseRGB¶
- Diffuse RGB1 color of the material. This value is passed to OpenGL. 
 - property lightType¶
- Type of light source, can be ‘point’ or ‘directional’. 
 - property pos¶
- Position of the light source in the scene in scene units. 
 - setAmbientColor(color, colorSpace=None, operation='', log=None)[source]¶
- Set the ambient color for the light source. - Use this function if you wish to supress logging or apply operations on the color component. - Parameters:
- color (ArrayLike or ~psychopy.colors.Color) – Color to set as the ambient component of the light source. 
- colorSpace (str or None) – Colorspace to use. This is only used to set the color, the value of ambientColor after setting uses the color space of the object. 
- operation (str) – Operation string. 
- log (bool or None) – Enable logging. 
 
 
 - setDiffuseColor(color, colorSpace=None, operation='', log=None)[source]¶
- Set the diffuse color for the light source. Use this function if you wish to supress logging or apply operations on the color component. - Parameters:
- color (ArrayLike or ~psychopy.colors.Color) – Color to set as the diffuse component of the light source. 
- colorSpace (str or None) – Colorspace to use. This is only used to set the color, the value of diffuseColor after setting uses the color space of the object. 
- operation (str) – Operation string. 
- log (bool or None) – Enable logging. 
 
 
 - setSpecularColor(color, colorSpace=None, operation='', log=None)[source]¶
- Set the diffuse color for the light source. Use this function if you wish to supress logging or apply operations on the color component. - Parameters:
- color (ArrayLike or ~psychopy.colors.Color) – Color to set as the specular component of the light source. 
- colorSpace (str or None) – Colorspace to use. This is only used to set the color, the value of diffuseColor after setting uses the color space of the object. 
- operation (str) – Operation string. 
- log (bool or None) – Enable logging. 
 
 
 - property specularColor¶
- Specular color of the light source (psychopy.color.Color, ArrayLike or None). 
 - property specularRGB¶
- Specular RGB1 color of the material. This value is passed to OpenGL. 
 
 
          
        