# psychopy.visual.ShapeStim¶

ShapeStim is the base class for drawing lines and polygons.

## Overview¶

 ShapeStim(win[, units, colorSpace, …]) A class for arbitrary shapes defined as lists of vertices (x,y). ShapeStim.units Units to use when drawing. ShapeStim.lineWidth Width of the line in pixels. ShapeStim.lineColor Alternative way of setting borderColor. ShapeStim.fillColor Set the fill color for the shape. ShapeStim.colorSpace The name of the color space currently being used ShapeStim.vertices A list of lists or a numpy array (Nx2) specifying xy positions of each vertex, relative to the center of the field. ShapeStim.closeShape Should the last vertex be automatically connected to the first? ShapeStim.pos The position of the center of the stimulus in the stimulus units ShapeStim.size Sets the size of the shape. ShapeStim.ori The orientation of the stimulus (in degrees). ShapeStim.opacity Determines how visible the stimulus is relative to background. ShapeStim.contrast A value that is simply multiplied by the color. ShapeStim.depth DEPRECATED, depth is now controlled simply by drawing order. ShapeStim.interpolate If True the edge of the line will be anti-aliased. ShapeStim.lineRGB Legacy property for setting the border color of a stimulus in RGB, instead use obj._borderColor.rgb ShapeStim.fillRGB Legacy property for setting the fill color of a stimulus in RGB, instead use obj._fillColor.rgb ShapeStim.name The name (str) of the object to be using during logged messages about this stim. ShapeStim.autoLog Whether every change in this stimulus should be auto logged. ShapeStim.autoDraw Determines whether the stimulus should be automatically drawn on every frame flip. ShapeStim.color Set the color of the shape. ShapeStim.lineColorSpace Deprecated, please use colorSpace to set color space for the entire object ShapeStim.fillColorSpace Deprecated, please use colorSpace to set color space for the entire object.

## Details¶

class psychopy.visual.shape.ShapeStim(win, units='', colorSpace='rgb', fillColor=False, lineColor=False, lineWidth=1.5, vertices=((- 0.5, 0), (0, 0.5), (0.5, 0)), windingRule=None, closeShape=True, pos=(0, 0), size=1, ori=0.0, opacity=1.0, contrast=1.0, depth=0, interpolate=True, name=None, autoLog=None, autoDraw=False, color=False, lineRGB=False, fillRGB=False, fillColorSpace=None, lineColorSpace=None)[source]

A class for arbitrary shapes defined as lists of vertices (x,y).

Shapes can be lines, polygons (concave, convex, self-crossing), or have holes or multiple regions.

vertices is typically a list of points (x,y). By default, these are assumed to define a closed figure (polygon); set closeShape=False for a line. closeShape cannot be changed dynamically, but individual vertices can be changed on a frame-by-frame basis. The stimulus as a whole can be rotated, translated, or scaled dynamically (using .ori, .pos, .size).

Vertices can be a string, giving the name of a known set of vertices, although “cross” is the only named shape available at present.

Advanced shapes: vertices can also be a list of loops, where each loop is a list of points (x,y), e.g., to define a shape with a hole. Borders and contains() are not supported for multi-loop stimuli.

windingRule is an advanced feature to allow control over the GLU tessellator winding rule (default: GLU_TESS_WINDING_ODD). This is relevant only for self-crossing or multi-loop shapes. Cannot be set dynamically.

See Coder demo > stimuli > shapes.py

Changed Nov 2015: v1.84.00. Now allows filling of complex shapes. This is almost completely backwards compatible (see changelog). The old version is accessible as psychopy.visual.BaseShapeStim.

Parameters
• win (Window) – Window this shape is being drawn to. The stimulus instance will allocate its required resources using that Windows context. In many cases, a stimulus instance cannot be drawn on different windows unless those windows share the same OpenGL context, which permits resources to be shared between them.

• units (str) – Units to use when drawing. This will affect how parameters and attributes pos, size and radius are interpreted.

• colorSpace (str) – Sets the colorspace, changing how values passed to lineColor and fillColor are interpreted.

• lineWidth (float) – Width of the shape outline.

• lineColor (array_like, str, Color or None) – Color of the shape outline and fill. If None, a fully transparent color is used which makes the fill or outline invisible.

• fillColor (array_like, str, Color or None) – Color of the shape outline and fill. If None, a fully transparent color is used which makes the fill or outline invisible.

• vertices (array_like) – Nx2 array of points (eg., [[-0.5, 0], [0, 0.5], [0.5, 0]).

• windingRule (GLenum or None) – Winding rule to use for tesselation, default is GLU_TESS_WINDING_ODD if None is specified.

• closeShape (bool) – Close the shape’s outline. If True the first and last vertex will be joined by an edge. Must be True to use tesselation. Default is True.

• pos (array_like) – Initial position (x, y) of the shape on-screen relative to the origin located at the center of the window or buffer in units. This can be updated after initialization by setting the pos property. The default value is (0.0, 0.0) which results in no translation.

• size (array_like, float, int or None) – Width and height of the shape as (w, h) or [w, h]. If a single value is provided, the width and height will be set to the same specified value. If None is specified, the size will be set with values passed to width and height.

• ori (float) – Initial orientation of the shape in degrees about its origin. Positive values will rotate the shape clockwise, while negative values will rotate counterclockwise. The default value for ori is 0.0 degrees.

• opacity (float) – Opacity of the shape. A value of 1.0 indicates fully opaque and 0.0 is fully transparent (therefore invisible). Values between 1.0 and 0.0 will result in colors being blended with objects in the background. This value affects the fill (fillColor) and outline (lineColor) colors of the shape.

• contrast (float) – Contrast level of the shape (0.0 to 1.0). This value is used to modulate the contrast of colors passed to lineColor and fillColor.

• depth (int) – Depth layer to draw the shape when autoDraw is enabled. DEPRECATED

• interpolate (bool) – Enable smoothing (anti-aliasing) when drawing shape outlines. This produces a smoother (less-pixelated) outline of the shape.

• name (str) – Optional name of the stimuli for logging.

• autoLog (bool) – Enable auto-logging of events associated with this stimuli. Useful for debugging and to track timing when used in conjunction with autoDraw.

• autoDraw (bool) – Enable auto drawing. When True, the stimulus will be drawn every frame without the need to explicitly call the draw() method.

• color (array_like, str, Color or None) – Sets both the initial lineColor and fillColor of the shape.

• lineRGB (array_like, Color or None) – Deprecated. Please use lineColor and fillColor. These arguments may be removed in a future version.

• fillRGB (array_like, Color or None) – Deprecated. Please use lineColor and fillColor. These arguments may be removed in a future version.

• lineColorSpace (str) – Colorspace to use for the outline and fill. These change how the values passed to lineColor and fillColor are interpreted. Deprecated. Please use colorSpace to set both outline and fill colorspace. These arguments may be removed in a future version.

• fillColorSpace (str) – Colorspace to use for the outline and fill. These change how the values passed to lineColor and fillColor are interpreted. Deprecated. Please use colorSpace to set both outline and fill colorspace. These arguments may be removed in a future version.

property RGB

Legacy property for setting the foreground color of a stimulus in RGB, instead use obj._foreColor.rgb

Type

DEPRECATED

static _calcEquilateralVertices(edges, radius=0.5)

Get vertices for an equilateral shape with a given number of sides, will assume radius is 0.5 (relative) but can be manually specified

_calcPosRendered()

DEPRECATED in 1.80.00. This functionality is now handled by _updateVertices() and verticesPix.

_calcSizeRendered()

DEPRECATED in 1.80.00. This functionality is now handled by _updateVertices() and verticesPix

_getDesiredRGB(rgb, colorSpace, contrast)

Convert color to RGB while adding contrast. Requires self.rgb, self.colorSpace and self.contrast

_getPolyAsRendered()

DEPRECATED. Return a list of vertices as rendered.

_selectWindow(win)

Switch drawing to the specified window. Calls the window’s _setCurrent() method which handles the switch.

_set(attrib, val, op='', log=None)

DEPRECATED since 1.80.04 + 1. Use setAttribute() and val2array() instead.

_tesselate(newVertices)[source]

Set the .vertices and .border to new values, invoking tessellation.

_updateList()

The user shouldn’t need this method since it gets called after every call to .set() Chooses between using and not using shaders each call.

_updateVertices()

Sets Stim.verticesPix and ._borderPix from pos, size, ori, flipVert, flipHoriz

autoDraw

Determines whether the stimulus should be automatically drawn on every frame flip.

Value should be: True or False. You do NOT need to set this on every frame flip!

autoLog

Whether every change in this stimulus should be auto logged.

Value should be: True or False. Set to False if your stimulus is updating frequently (e.g. updating its position every frame) and you want to avoid swamping the log file with messages that aren’t likely to be useful.

property backColor

Alternative way of setting fillColor

property backColorSpace

Deprecated, please use colorSpace to set color space for the entire object.

property backRGB

Legacy property for setting the fill color of a stimulus in RGB, instead use obj._fillColor.rgb

Type

DEPRECATED

property borderColorSpace

Deprecated, please use colorSpace to set color space for the entire object

property borderRGB

Legacy property for setting the border color of a stimulus in RGB, instead use obj._borderColor.rgb

Type

DEPRECATED

closeShape

Should the last vertex be automatically connected to the first?

If you’re using Polygon, Circle or Rect, closeShape=True is assumed and shouldn’t be changed.

color

Set the color of the shape. Sets both fillColor and lineColor simultaneously if applicable.

property colorSpace

The name of the color space currently being used

Value should be: a string or None

For strings and hex values this is not needed. If None the default colorSpace for the stimulus is used (defined during initialisation).

Please note that changing colorSpace does not change stimulus parameters. Thus you usually want to specify colorSpace before setting the color. Example:

# A light green text
stim = visual.TextStim(win, 'Color me!',
color=(0, 1, 0), colorSpace='rgb')

# An almost-black text
stim.colorSpace = 'rgb255'

# Make it light green again
stim.color = (128, 255, 128)

contains(x, y=None, units=None)

Returns True if a point x,y is inside the stimulus’ border.

Can accept variety of input options:
• two separate args, x and y

• one arg (list, tuple or array) containing two vals (x,y)

• an object with a getPos() method that returns x,y, such

as a Mouse.

Returns True if the point is within the area defined either by its border attribute (if one defined), or its vertices attribute if there is no .border. This method handles complex shapes, including concavities and self-crossings.

Note that, if your stimulus uses a mask (such as a Gaussian) then this is not accounted for by the contains method; the extent of the stimulus is determined purely by the size, position (pos), and orientation (ori) settings (and by the vertices for shape stimuli).

See Coder demos: shapeContains.py See Coder demos: shapeContains.py

property contrast

A value that is simply multiplied by the color.

Value should be: a float between -1 (negative) and 1 (unchanged).

Operations supported.

Set the contrast of the stimulus, i.e. scales how far the stimulus deviates from the middle grey. You can also use the stimulus opacity to control contrast, but that cannot be negative.

Examples:

stim.contrast =  1.0  # unchanged contrast
stim.contrast =  0.5  # decrease contrast
stim.contrast =  0.0  # uniform, no contrast
stim.contrast = -0.5  # slightly inverted
stim.contrast = -1.0  # totally inverted


Setting contrast outside range -1 to 1 is permitted, but may produce strange results if color values exceeds the monitor limits.:

stim.contrast =  1.2  # increases contrast
stim.contrast = -1.2  # inverts with increased contrast

depth

DEPRECATED, depth is now controlled simply by drawing order.

draw(win=None, keepMatrix=False)[source]

Draw the stimulus in the relevant window.

You must call this method after every win.flip() if you want the stimulus to appear on that frame and then update the screen again.

property fillColor

Set the fill color for the shape.

property fillColorSpace

Deprecated, please use colorSpace to set color space for the entire object.

property fillRGB

Legacy property for setting the fill color of a stimulus in RGB, instead use obj._fillColor.rgb

Type

DEPRECATED

property foreColor

Foreground color of the stimulus

Value should be one of:

When color is specified using numbers, it is interpreted with respect to the stimulus’ current colorSpace. If color is given as a single value (scalar) then this will be applied to all 3 channels.

Examples

For whatever stim you have:

stim.color = 'white'
stim.color = 'RoyalBlue'  # (the case is actually ignored)
stim.color = '#DDA0DD'  # DDA0DD is hexadecimal for plum
stim.color = [1.0, -1.0, -1.0]  # if stim.colorSpace='rgb':
# a red color in rgb space
stim.color = [0.0, 45.0, 1.0]  # if stim.colorSpace='dkl':
# DKL space with elev=0, azimuth=45
stim.color = [0, 0, 255]  # if stim.colorSpace='rgb255':
# a blue stimulus using rgb255 space
stim.color = 255  # interpreted as (255, 255, 255)
# which is white in rgb255.


Operations work as normal for all numeric colorSpaces (e.g. ‘rgb’, ‘hsv’ and ‘rgb255’) but not for strings, like named and hex. For example, assuming that colorSpace=’rgb’:

stim.color += [1, 1, 1]  # increment all guns by 1 value
stim.color *= -1  # multiply the color by -1 (which in this
# space inverts the contrast)
stim.color *= [0.5, 0, 1]  # decrease red, remove green, keep blue


You can use setColor if you want to set color and colorSpace in one line. These two are equivalent:

stim.setColor((0, 128, 255), 'rgb255')
# ... is equivalent to
stim.colorSpace = 'rgb255'
stim.color = (0, 128, 255)

property foreColorSpace

Deprecated, please use colorSpace to set color space for the entire object.

property foreRGB

Legacy property for setting the foreground color of a stimulus in RGB, instead use obj._foreColor.rgb

Type

DEPRECATED

interpolate

If True the edge of the line will be anti-aliased.

property lineColor

Alternative way of setting borderColor.

property lineColorSpace

Deprecated, please use colorSpace to set color space for the entire object

property lineRGB

Legacy property for setting the border color of a stimulus in RGB, instead use obj._borderColor.rgb

Type

DEPRECATED

lineWidth

Width of the line in pixels.

Operations supported.

name

The name (str) of the object to be using during logged messages about this stim. If you have multiple stimuli in your experiment this really helps to make sense of log files!

If name = None your stimulus will be called “unnamed <type>”, e.g. visual.TextStim(win) will be called “unnamed TextStim” in the logs.

property opacity

Determines how visible the stimulus is relative to background.

The value should be a single float ranging 1.0 (opaque) to 0.0 (transparent). Operations are supported. Precisely how this is used depends on the Blend Mode.

ori

The orientation of the stimulus (in degrees).

Should be a single value (scalar). Operations are supported.

Orientation convention is like a clock: 0 is vertical, and positive values rotate clockwise. Beyond 360 and below zero values wrap appropriately.

overlaps(polygon)

Returns True if this stimulus intersects another one.

If polygon is another stimulus instance, then the vertices and location of that stimulus will be used as the polygon. Overlap detection is typically very good, but it can fail with very pointy shapes in a crossed-swords configuration.

Note that, if your stimulus uses a mask (such as a Gaussian blob) then this is not accounted for by the overlaps method; the extent of the stimulus is determined purely by the size, pos, and orientation settings (and by the vertices for shape stimuli).

See coder demo, shapeContains.py

pos

The position of the center of the stimulus in the stimulus units

value should be an x,y-pair. Operations are also supported.

Example:

stim.pos = (0.5, 0)  # Set slightly to the right of center
stim.pos += (0.5, -1)  # Increment pos rightwards and upwards.
Is now (1.0, -1.0)
stim.pos *= 0.2  # Move stim towards the center.
Is now (0.2, -0.2)


Tip: If you need the position of stim in pixels, you can obtain it like this:

from psychopy.tools.monitorunittools import posToPix
posPix = posToPix(stim)

setAutoDraw(value, log=None)

Sets autoDraw. Usually you can use ‘stim.attribute = value’ syntax instead, but use this method to suppress the log message.

setAutoLog(value=True, log=None)

Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message.

setBackRGB(color, operation='', log=None)

DEPRECATED: Legacy setter for fill RGB, instead set obj._fillColor.rgb

setBorderColor(color, colorSpace=None, operation='', log=None)

Hard setter for fillColor, allows suppression of the log message, simultaneous colorSpace setting and calls update methods.

setBorderRGB(color, operation='', log=None)

DEPRECATED: Legacy setter for border RGB, instead set obj._borderColor.rgb

setColor(color, colorSpace=None, operation='', log=None)

Sets both the line and fill to be the same color.

setContrast(newContrast, operation='', log=None)

Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message

setDKL(color, operation='')

DEPRECATED since v1.60.05: Please use the color attribute

setDepth(newDepth, operation='', log=None)

Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message

setFillColor(color, colorSpace=None, operation='', log=None)

Hard setter for fillColor, allows suppression of the log message, simultaneous colorSpace setting and calls update methods.

setFillRGB(color, operation='', log=None)

DEPRECATED: Legacy setter for fill RGB, instead set obj._fillColor.rgb

setForeColor(color, colorSpace=None, operation='', log=None)

Hard setter for foreColor, allows suppression of the log message, simultaneous colorSpace setting and calls update methods.

setForeRGB(color, operation='', log=None)

DEPRECATED: Legacy setter for foreground RGB, instead set obj._foreColor.rgb

setLMS(color, operation='')

DEPRECATED since v1.60.05: Please use the color attribute

setLineRGB(color, operation='', log=None)

DEPRECATED: Legacy setter for border RGB, instead set obj._borderColor.rgb

setOpacity(newOpacity, operation='', log=None)

Hard setter for opacity, allows the suppression of log messages and calls the update method

setOri(newOri, operation='', log=None)

Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message

setPos(newPos, operation='', log=None)

Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message.

setRGB(color, operation='', log=None)

DEPRECATED: Legacy setter for foreground RGB, instead set obj._foreColor.rgb

setSize(value, operation='', log=None)

Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message

setUseShaders(value=True, log=None)

Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message

setVertices(value=None, operation='', log=None)

Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message

size

Sets the size of the shape.

Size is independent of the units of shape and will simply scale the shape’s vertices by the factor given. Use a tuple or list of two values to scale asymmetrically.

Operations supported.

units

Units to use when drawing.

Possible options are: None, ‘norm’, ‘cm’, ‘deg’, ‘degFlat’, ‘degFlatPos’, or ‘pix’.

If None then the current units of the Window will be used. See Units for the window and stimuli for explanation of other options.

Note that when you change units, you don’t change the stimulus parameters and it is likely to change appearance.

Example:

# This stimulus is 20% wide and 50% tall with respect to window
stim = visual.PatchStim(win, units='norm', size=(0.2, 0.5)

# This stimulus is 0.2 degrees wide and 0.5 degrees tall.
stim.units = 'deg'

updateColors()

Placeholder method to update colours when set externally, for example updating the pallette attribute of a textbox

updateOpacity()

Placeholder method to update colours when set externally, for example updating the pallette attribute of a textbox.

useShaders

Should shaders be used to render the stimulus (typically leave as True)

If the system support the use of OpenGL shader language then leaving this set to True is highly recommended. If shaders cannot be used then various operations will be slower (notably, changes to stimulus color or contrast)

vertices

A list of lists or a numpy array (Nx2) specifying xy positions of each vertex, relative to the center of the field.

Assigning to vertices can be slow if there are many vertices.

Operations supported with .setVertices().

property verticesPix

The coordinates of the vertices for the current stimulus in pixels, accounting for size, ori, pos and units.

win
The Window object in which the

stimulus will be rendered by default. (required)

Example, drawing same stimulus in two different windows and display simultaneously. Assuming that you have two windows and a stimulus (win1, win2 and stim):

   stim.win = win1  # stimulus will be drawn in win1
stim.draw()  # stimulus is now drawn to win1
stim.win = win2  # stimulus will be drawn in win2
stim.draw()  # it is now drawn in win2
win1.flip(waitBlanking=False)  # do not wait for next
# monitor update
win2.flip()  # wait for vertical blanking.

Note that this just changes **default** window for stimulus.

You could also specify window-to-draw-to when drawing::

stim.draw(win1)
stim.draw(win2)